![]() ![]() ![]() And there’s nothing for them to loose in Diablo 3 - there’s no subscription, no loot-boxes, absolutely no any source of income for them. They only care about bots when they start loosing money because of bots. ![]() It took them how many, like 10 years or something to actually do something about “buddy” in World of Warcraft? And the only actual reason why they had to do something about the “buddy” was the way-beyond-crazy amount of bots everywhere in WoW, and that hit their subscriber numbers like a truck at some point. ![]() Because they either don’t care about the bot problem in this game or they barely have any resources actually working on D3 anymore. It’s not difficult for Blizzard software engineering team to take those bot programs, do a reverse engineering and investigate the algorithms, and based off that data to implement fixes into their anti-cheat system, the Warden. I will not mention any, but it’s not difficult to google “diablo 3 bots” and find out top bot programs used for diablo 3. It’s not difficult for a bot to do a corpse-run back into location, it’s not difficult for a bot developer to optimize the bot route and add saved coordinates so that the bot will always return back to the place where it died. Bots don’t get tired, bots don’t get frustrated, bots are not limited by play time. And a simple reason for that is - bots don’t care. In my opinion, there is no point in fighting bots by making the gameplay “more complicated”. Such measures will only attempt to interfere with consequences, but will not resolve the root of the problem. ![]()
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